declare shader "FumeFXMR"(
				string "path",
				string "pathMB",
				string "pathIM",
				string "f3dFields",
				scalar "gridSpacing",
				transform "tm",				
				integer "renderReq",
				scalar "stepSizeSmoke",
				scalar "stepSizeFire",
				scalar "jittering",
				integer "falloff_Type",
				scalar "falloff_Strength",
				boolean "falloff_useMap",
				scalar "moBlurDuration",
				scalar "moBlurSamples",
				boolean "separateAlpha",
				boolean "doFire",
				scalar "fireBrightness",
				scalar "fireLinExpBias",
				scalar "fireOpacity",
				scalar "fireSharpenStrength",
				scalar "fireSharpenRadius",
				scalar "firefGImult",
				scalar "fireAlpha",
				boolean "fireOpacMapUse",
				integer "fireOpacMapCoords",
				scalar "fireOpacMapStren",
				integer "fireColorSource",
				scalar "fireTempScale",
				scalar "fireTempOffset",
				scalar "fireMinTemp",
				scalar "fireMaxTemp",
				scalar "fireBlendTempSpread",
				integer "fireOpacitySource",
				boolean "doSmoke",
				scalar "smokeMinDens",
				scalar "smokeMaxDens",
				color "smokeAmbientCol",
				scalar "smokeOpacity",
				scalar "visFalloff",
				scalar "shadowFalloff",
				scalar "smokeSharpenStrength",
				scalar "smokeSharpenRadius",
				scalar "smokeGImult",
				boolean "smokeCastShadows",
				boolean "smokeRcvShadows",
				boolean "smokeOpacMapUse",
				integer "smokeOpacMapCoords",
				scalar "smokeOpacMapStren",
				integer "smokeColorSource",
				boolean "doFuel",
				integer "fuelColorSource",
				color "fuelColor",
				scalar "fuelOpacity",
				scalar "fuelvisFalloff",
				scalar "fuelfGImult",
				scalar "fuelCastShadows",
				scalar "fuelRcvShadows",
				scalar "shadow_stepSize",
				scalar "shadow_Jittering",
				boolean "im_doIlluminationMap",
				boolean "im_cacheIlluminationMap",
				scalar "im_mapMultipler",
				boolean "im_doDraftMap",
				scalar "im_colorThresh",
				boolean "ms_doMultipleScattering",
				integer "ms_maxDepth",
				scalar "ms_fireStrength",
				scalar "ms_smokeStrength",
				scalar "ms_falloff",
				array color "fireColTab",
				array scalar "tempRemapTab",
				array scalar "fireOpacTab",
				array color "smokeColTab",
				array scalar "smokeOpacTab",				
				array geometry "usedlights",
				color	"edgeFallofCol",
				array shader "sMaps"
			)
version 3
volume level 1 

    gui "FumeFXMR" {
        control "Global" "Global" (
		"hidden",
            "uiName"  "FumeFXMR",
            "category"  "Sitni Sati"
        )
    }
	apply volume
end declare
